Description
Decline of the Inca Empire Escape Room
This Print and Go Decline of the Inca Empire Escape Room is a winning combination of reading comprehension, reading passages, movement, secret codes, citing evidence, deductive reasoning, puzzles, collaboration, close reading skills and critical thinking. Everything a teacher dreams of wrapped up into one FUN and engaging non-fiction activity that reinforces ELA skills.
Topics: Ancient civilizations, Decline of the Inca Empire, Spanish Conquest, Francisco Pizarro, Atahualpa, Manco Inca, South America
With their informational text in hand, students will move around the classroom visiting 4 puzzle decoders. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning! Even reluctant learners will dive in!
No prior knowledge is needed, so this escape room activity makes a great introduction to your Ancient Civilizations lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, PRINT & GO activity is meant to make your teacher life easy! The only thing you need to do is place the 4 puzzle decoders around the room! If you prefer, you can certainly add a programmable 4-digit lock to add an element of mystery (but not required).
How Does It Work?
There are 4 clue cards and 4 puzzle decoders. Each clue card includes a short reading passage, questions to check for understanding, and a secret message to decode. Students will have to use deductive reasoning to determine which puzzle decoder corresponds with which clue. A set of labeled decoders is included for differentiation or younger grades.
Students will work in pairs (or individually) and race to complete all 4 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to determine the final 4-digit code. The final code is also a puzzle! In order to escape students must present correct answers for EVERY question as well as the decoded secret messages and final 4-digit code.
What’s Included?
- 4 Short Reading Passages
- 4 Puzzle Decoders (unlabeled)
- 4 Puzzle Decoders (labeled)
- 18 Comprehension Questions
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Skills Used:
- Reading Comprehension
- Critical Thinking
- Peer Collaboration
- Problem Solving
- Deductive Reasoning
- Non-Fiction Text Evidence
- Making Inferences
Puzzle Types:
- Cryptogram
- Text Message
- Cipher
- QWERTY
Benefits of Use:
- Movement
- Print and Go
- Active Learning
- Cross-Curricular
- Highly Engaging
- No Locks Needed
- No Silly Envelopes to Stuff
- No Odd Shapes to Cut Out
Options for Use:
- Anticipatory Sets
- Unit Review
- Early Finishers
- Gallery Walk
- Stations
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Tenth Amendment (Bill of Rights) Scavenger Hunt – Gallery Walk
This Tenth Amendment (Bill of Rights) Scavenger Hunt lesson is an engaging cross-curricular gallery walk activity that incorporates reading comprehension, informational text, citing text evidence, movement and critical thinking skills. It also includes an escape room aspect of a final mystery word and secret 4-digit code, leaving your students eager to finish the task. Great introduction to your US Constitution unit.
Topics include: U.S. Constitution, Bill of Rights, 10th Amendment, Supreme Court cases, enumerated powers, concurrent powers, implied powers
Instead of hunting for locations, students will hunt for code words. All you have to do is print the 10 reading passage cards, cut them in half, and hang or hide them!
Students will revisit the non-fiction text multiple times practicing reading comprehension skills as they rotate around the room seeking text evidence. To ensure understanding of the subject matter, students will answer questions that MUST be found directly in the reading passages. No prior knowledge is needed.
What’s Included?
- 10 Reading Passages
- 10 Question Trails
- Student Recording Sheet
- Student Directions
- Teacher Directions
- Teacher Answer Key
- 2 Extension Activities
This fun front-loading lesson includes 10 short reading passages, a final mystery word, a question trail and a final 4-digit code. Each card reveals a new code word. The correct code words are not only found on a different card but also must be found IN the reading passage. Students must follow the trail in the correct order to determine the final numerical code. Should you choose to use the activity as a review activity, the questions would be too easy and the completion time would be too quick. Therefore, I highly encourage this activity to introduce a new unit.
How Does It Work?
Students choose a reading card to start at and may start at ANY card. They read the passage and look at the question at the bottom labeled code word. The code word for THAT card number will lead them to a different card. But here’s the catchโฆ students will NOT know where to find the answer so they will have to visit, skim, browse and revisit the clue cards and reading passages several times to find the answer they are seeking. (The more times they read or skim, the greater the chances of the info sinking in!)
Is it still a scavenger hunt? It sure is! Students are roaming around the room hunting for answers. With large groups it’s often too hard to hide clues without the first group giving away the location once a clue has been found. This format ensures that ALL students can participate, and the answers will not be revealed by students who finish first.
You can hang the cards on the wall, scatter them on the floor, place them on desks, hide them or use as stations. How you choose to set it up in your classroom is up to you.
Students can work in pairs (or individually) and race to complete 10 questions, secret word and secret code. A friendly competition always increases engagement.
Skills Used:
- Reading Comprehension
- Critical Thinking
- Citing Evidence
- Problem Solving
Benefits of Use:
- Active Learning
- Cross-Curricular
- Highly Engaging
- Movement
Options for Use:
- Anticipatory Sets
- Early Finishers
- Gallery Walk
- Stations or Centers
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Tenth Amendment (Bill of Rights) Scavenger Hunt
This Tenth Amendment (Bill of Rights) Scavenger Hunt lesson is an engaging cross-curricular activity that incorporates reading comprehension, informational text, citing text evidence, movement and critical thinking skills. It also includes an escape room aspect of a final 4-digit numeric code and 4-digit alpha code, leaving your students eager to finish the task. Great introduction to your US Constitution unit.
Topics include: U.S. Constitution, Bill of Rights, 10th Amendment, Supreme Court cases, enumerated powers, concurrent powers, implied powers
No more boring reading passages where students are stuck at their desk turning textbook pages! Students will move around the classroom visiting TEN reading cards, reading short passages, finding text evidence and answering 10 questions. Each question has an image answer that indicates a specific LETTER of the alphabet.
Students will revisit the non-fiction text multiple times practicing reading comprehension skills as they rotate around the room seeking text evidence. To ensure understanding of the subject matter, students will answer questions that MUST be found directly in the reading passages. No prior knowledge is needed.
Instead of hunting for locations, students will hunt for answers seeking text evidence. All you have to do is print the 10 reading passage cards, cut them in half and hang/hide them!
What’s Included?
- 10 Reading Cards
- 10 Questions
- Student Recording Sheet
- Student Directions
- Teacher Directions
- Teacher Answer Key
- 2 Extension Activities
How Does It Work?
Students start with a question found on their answer recording sheet. They then visit multiple passages until they find the answer they are looking for. Then, they record what card NUMBER the answer can be found on. Students may work the questions and reading cards in any order until all 10 are completed. But here’s the catchโฆ students will NOT know where to find the answer so they will have to visit, skim, browse and revisit the reading cards several times to find the answer they are seeking. (The more times they read or skim, the greater the chances of the info sinking in!)
Skills Used:
- Reading Comprehension
- Critical Thinking
- Citing Text Evidence
- Problem Solving
- Close Reading
Benefits of Use:
- Movement
- Print, Cut and Go
- Cross-Curricular
- Highly Engaging
- Secret Codes
Options for Use:
- Anticipatory Sets
- Unit Review
- Early Finishers
- Gallery Walk
- Stations or Centers
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage and layout of this product overlaps with other Think Tank products on the same topic
Decline of the Maya Escape Room
This Print and Go Decline of the Maya Escape Room is a winning combination of reading comprehension, reading passages, movement, secret codes, citing evidence, deductive reasoning, puzzles, collaboration, close reading skills and critical thinking. Everything a teacher dreams of wrapped up into one FUN and engaging non-fiction activity that reinforces ELA skills.
Topics: Ancient civilizations, Fall of the Maya Empire, Mesoamerica, Spanish conquest, Hernรกn Cortรฉs, theories of decline
With their informational text in hand, students will move around the classroom visiting 4 puzzle decoders. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning! Even reluctant learners will dive in!
No prior knowledge is needed, so this escape room activity makes a great introduction to your Ancient Civilizations lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, PRINT & GO activity is meant to make your teacher life easy! The only thing you need to do is place the 4 puzzle decoders around the room! If you prefer, you can certainly add a programmable 4-digit lock to add an element of mystery (but not required).
How Does It Work?
There are 4 clue cards and 4 puzzle decoders. Each clue card includes a short reading passage, questions to check for understanding, and a secret message to decode. Students will have to use deductive reasoning to determine which puzzle decoder corresponds with which clue. A set of labeled decoders is included for differentiation or younger grades.
Students will work in pairs (or individually) and race to complete all 4 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to determine the final 4-digit code. The final code is also a puzzle! In order to escape students must present correct answers for EVERY question as well as the decoded secret messages and final 4-digit code.
What’s Included?
- 4 Short Reading Passages
- 4 Puzzle Decoders (unlabeled)
- 4 Puzzle Decoders (labeled)
- 18 Comprehension Questions
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Skills Used:
- Reading Comprehension
- Critical Thinking
- Peer Collaboration
- Problem Solving
- Deductive Reasoning
- Non-Fiction Text Evidence
- Making Inferences
Puzzle Types:
- Cryptogram
- Text Message
- Cipher
- QWERTY
Benefits of Use:
- Movement
- Print and Go
- Active Learning
- Cross-Curricular
- Highly Engaging
- No Locks Needed
- No Silly Envelopes to Stuff
- No Odd Shapes to Cut Out
Options for Use:
- Anticipatory Sets
- Unit Review
- Early Finishers
- Gallery Walk
- Stations
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Rulers of the Inca Empire Escape Room
This Print and Go Rulers of the Inca Empire Escape Room is a winning combination of reading comprehension, reading passages, movement, secret codes, citing evidence, deductive reasoning, puzzles, collaboration, close reading skills and critical thinking. Everything a teacher dreams of wrapped up into one FUN and engaging non-fiction activity that reinforces ELA skills.
Topics: Ancient civilizations, Rise of the Inca Empire, Sapa Incas, Legend of Manco Cรกpac, rulers, legends, Pachacuti, South America
With their informational text in hand, students will move around the classroom visiting 4 puzzle decoders. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning! Even reluctant learners will dive in!
No prior knowledge is needed, so this escape room activity makes a great introduction to your Ancient Civilizations lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, PRINT & GO activity is meant to make your teacher life easy! The only thing you need to do is place the 4 puzzle decoders around the room! If you prefer, you can certainly add a programmable 4-digit lock to add an element of mystery (but not required).
How Does It Work?
There are 4 clue cards and 4 puzzle decoders. Each clue card includes a short reading passage, questions to check for understanding, and a secret message to decode. Students will have to use deductive reasoning to determine which puzzle decoder corresponds with which clue. A set of labeled decoders is included for differentiation or younger grades.
Students will work in pairs (or individually) and race to complete all 4 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to determine the final 4-digit code. The final code is also a puzzle! In order to escape students must present correct answers for EVERY question as well as the decoded secret messages and final 4-digit code.
What’s Included?
- 4 Short Reading Passages
- 4 Puzzle Decoders (unlabeled)
- 4 Puzzle Decoders (labeled)
- 18 Comprehension Questions
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Skills Used:
- Reading Comprehension
- Critical Thinking
- Peer Collaboration
- Problem Solving
- Deductive Reasoning
- Non-Fiction Text Evidence
- Making Inferences
Puzzle Types:
- Cryptogram
- Text Message
- Cipher
- QWERTY
Benefits of Use:
- Movement
- Print and Go
- Active Learning
- Cross-Curricular
- Highly Engaging
- No Locks Needed
- No Silly Envelopes to Stuff
- No Odd Shapes to Cut Out
Options for Use:
- Anticipatory Sets
- Unit Review
- Early Finishers
- Gallery Walk
- Stations
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Earth Day Escape Room Word Search
This Print and Go Earth Day Escape Room Word Search is a winning combination of reading comprehension skills, movement, mystery words, stations, puzzles, collaboration, critical thinking, mini word search and close reading.
The activity strengthens non-fiction ELA skills with a fun, interactive approach to learning that keeps your students hooked from beginning to end. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning!
Topics: History of Earth Day, environment, Senator Nelson, April, pollution, recycling, raising awareness, Environmental Protection Agency
No prior knowledge is needed, so this escape room activity makes a great introduction to your Recycling or Environment lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, print and go activity is meant to make your teacher life easy!
How Does It Work?
With their informational text in hand, students will move around the classroom visiting 5 puzzle stations. Each clue card station includes 6 questions and a puzzle decoder. Each clue card, with questions answered correctly, results in a mystery word that needs unscrambled. Questions include matching, true/false, short answer, fill in the blank and multiple choice. Each station has a different set of question types.
When all clues have been decoded, those words will serve as the word bank for the mini word search โ which ALSO reveals a final mystery word. This way, students must complete each task and can not simply find the words in the word search without putting in the work first. Hint cards are included to help with tricky puzzles, making this a fun experience for all students.
When an assignment includes elements like secret codes or mystery words, it feels less like work and more like a fun challenge. This added layer of excitement motivates kids to complete the task to win or uncover the hidden element.
Students will work in pairs (or individually) and race to complete all 5 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to help them find the final code-word in the word search. In order to escape students must present correct answers for EVERY question.
What’s Included?
- 1 Reading Passage (front and back)
- 5 Puzzle Decoders
- 6 Questions Per Puzzle Station
- Total of 30 Comprehension Questions
- Mini Word Search
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Rather than passively reading and answering questions, kids are actively seeking answers to solve the puzzle. Plus, what student doesn’t love a word search? The small and simple word search was intentionally designed to keep students focused on learning key concepts rather than spending too much time searching for words.
Question Types and Puzzle Stations:
- Station 1: Students will answer 6 True or False questions and reveal a secret word using a cryptogram puzzle decoder.
- Station 2: Students will answer 6 short-answer questions which reveal a secret word using a keyboard puzzle decoder.
- Station 3: Students will answer 6 multiple-choice questions to reveal a secret word using a cipher puzzle decoder.
- Station 4: Students will complete 6 matching statements to reveal a secret word using a polybius puzzle decoder.
- Station 5: Students will complete 6 fill in the blank questions to reveal a secret word using a text message puzzle decoder.
Skills Used:
- Reading Comprehension
- Critical Thinking
- Deductive Reasoning
- Problem Solving
Benefits of Use:
- Active Learning
- Cross-Curricular
- Highly Engaging
- Self-Checking
- Print and Go
- No Prep
Options for Use:
- Anticipatory Sets
- Early Finishers
- Stations or Centers
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Boston Tea Party Escape Room Word Search
This Print and Go Boston Tea Party Escape Room Word Search is a winning combination of reading comprehension skills, movement, mystery words, stations, puzzles, collaboration, critical thinking, mini word search and close reading.
The activity strengthens non-fiction ELA skills with a fun, interactive approach to learning that keeps your students hooked from beginning to end. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning!
Topics: Revolutionary War Causes, Boston Tea Party, Tea Act, Sons of Liberty, Parliament, Boston Massacre, 13 Colonies
No prior knowledge is needed, so this escape room activity makes a great introduction to your 13 Colonies or American Revolution lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, print and go activity is meant to make your teacher life easy!
How Does It Work?
With their informational text in hand, students will move around the classroom visiting 5 puzzle stations. Each clue card station includes 6 questions and a puzzle decoder. Each clue card, with questions answered correctly, results in a mystery word that needs unscrambled. Questions include matching, true/false, short answer, fill in the blank and multiple choice. Each station has a different set of question types.
When all clues have been decoded, those words will serve as the word bank for the mini word search โ which ALSO reveals a final mystery word. This way, students must complete each task and can not simply find the words in the word search without putting in the work first. Hint cards are included to help with tricky puzzles, making this a fun experience for all students.
When an assignment includes elements like secret codes or mystery words, it feels less like work and more like a fun challenge. This added layer of excitement motivates kids to complete the task to win or uncover the hidden element.
Students will work in pairs (or individually) and race to complete all 5 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to help them find the final code-word in the word search. In order to escape students must present correct answers for EVERY question.
What’s Included?
- 1 Reading Passage (front and back)
- 5 Puzzle Decoders
- 6 Questions Per Puzzle Station
- Total of 30 Comprehension Questions
- Mini Word Search
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Rather than passively reading and answering questions, kids are actively seeking answers to solve the puzzle. Plus, what student doesn’t love a word search? The small and simple word search was intentionally designed to keep students focused on learning key concepts rather than spending too much time searching for words.
Question Types and Puzzle Stations:
- Station 1: Students will answer 6 True or False questions and reveal a secret word using a cryptogram puzzle decoder.
- Station 2: Students will answer 6 short-answer questions which reveal a secret word using a keyboard puzzle decoder.
- Station 3: Students will answer 6 multiple-choice questions to reveal a secret word using a cipher puzzle decoder.
- Station 4: Students will complete 6 matching statements to reveal a secret word using a polybius puzzle decoder.
- Station 5: Students will complete 6 fill in the blank questions to reveal a secret word using a text message puzzle decoder.
Skills Used:
- Reading Comprehension
- Critical Thinking
- Deductive Reasoning
- Problem Solving
Benefits of Use:
- Active Learning
- Cross-Curricular
- Highly Engaging
- Self-Checking
- Print and Go
- No Prep
Options for Use:
- Anticipatory Sets
- Early Finishers
- Stations or Centers
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Government of the Inca Empire Escape Room
This Print and Go Government of the Inca Empire Escape Room is a winning combination of reading comprehension, reading passages, movement, secret codes, citing evidence, deductive reasoning, puzzles, collaboration, close reading skills and critical thinking. Everything a teacher dreams of wrapped up into one FUN and engaging non-fiction activity that reinforces ELA skills.
Topics: Ancient civilizations, Inca Empire, Sapa Incas, government leaders, social hierarchy, Mita System, nobles, warriors, farmers
With their informational text in hand, students will move around the classroom visiting 4 puzzle decoders. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning! Even reluctant learners will dive in!
No prior knowledge is needed, so this escape room activity makes a great introduction to your Ancient Civilizations lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, PRINT & GO activity is meant to make your teacher life easy! The only thing you need to do is place the 4 puzzle decoders around the room! If you prefer, you can certainly add a programmable 4-digit lock to add an element of mystery (but not required).
How Does It Work?
There are 4 clue cards and 4 puzzle decoders. Each clue card includes a short reading passage, questions to check for understanding, and a secret message to decode. Students will have to use deductive reasoning to determine which puzzle decoder corresponds with which clue. A set of labeled decoders is included for differentiation or younger grades.
Students will work in pairs (or individually) and race to complete all 4 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to determine the final 4-digit code. The final code is also a puzzle! In order to escape students must present correct answers for EVERY question as well as the decoded secret messages and final 4-digit code.
What’s Included?
- 4 Short Reading Passages
- 4 Puzzle Decoders (unlabeled)
- 4 Puzzle Decoders (labeled)
- 18 Comprehension Questions
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Skills Used:
- Reading Comprehension
- Critical Thinking
- Peer Collaboration
- Problem Solving
- Deductive Reasoning
- Non-Fiction Text Evidence
- Making Inferences
Puzzle Types:
- Cryptogram
- Text Message
- Cipher
- QWERTY
Benefits of Use:
- Movement
- Print and Go
- Active Learning
- Cross-Curricular
- Highly Engaging
- No Locks Needed
- No Silly Envelopes to Stuff
- No Odd Shapes to Cut Out
Options for Use:
- Anticipatory Sets
- Unit Review
- Early Finishers
- Gallery Walk
- Stations
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
Inca Religion Escape Room
This Print and Go Inca Religion Escape Room is a winning combination of reading comprehension, reading passages, movement, secret codes, citing evidence, deductive reasoning, puzzles, collaboration, close reading skills and critical thinking. Everything a teacher dreams of wrapped up into one FUN and engaging non-fiction activity that reinforces ELA skills.
Topics: Ancient civilizations, Inca Empire, religion and mythology, three realms, major deities, afterlife
With their informational text in hand, students will move around the classroom visiting 4 puzzle decoders. Give your students a chance to get out of their seats, decode puzzles and read passages, all while actively learning! Even reluctant learners will dive in!
No prior knowledge is needed, so this escape room activity makes a great introduction to your Ancient Civilizations lesson plans. This reading comprehension activity allows students to get some facts while previewing key vocabulary words, people, places or events that you will teach throughout your unit. To ensure understanding, students will answer questions that can be found directly in their reading passage.
No locks required! No fancy envelopes to stuff! No odd shapes to cut out. This NO PREP, PRINT & GO activity is meant to make your teacher life easy! The only thing you need to do is place the 4 puzzle decoders around the room! If you prefer, you can certainly add a programmable 4-digit lock to add an element of mystery (but not required).
How Does It Work?
There are 4 clue cards and 4 puzzle decoders. Each clue card includes a short reading passage, questions to check for understanding, and a secret message to decode. Students will have to use deductive reasoning to determine which puzzle decoder corresponds with which clue. A set of labeled decoders is included for differentiation or younger grades.
Students will work in pairs (or individually) and race to complete all 4 clue cards. A friendly competition always increases engagement. As students progress through the escape room, they will earn clues to determine the final 4-digit code. The final code is also a puzzle! In order to escape students must present correct answers for EVERY question as well as the decoded secret messages and final 4-digit code.
What’s Included?
- 4 Short Reading Passages
- 4 Puzzle Decoders (unlabeled)
- 4 Puzzle Decoders (labeled)
- 18 Comprehension Questions
- Teacher & Student Directions
- Hint Cards
- FAQs
- Answer Key
- Prop Signs
Skills Used:
- Reading Comprehension
- Critical Thinking
- Peer Collaboration
- Problem Solving
- Deductive Reasoning
- Non-Fiction Text Evidence
- Making Inferences
Puzzle Types:
- Cryptogram
- Text Message
- Cipher
- QWERTY
Benefits of Use:
- Movement
- Print and Go
- Active Learning
- Cross-Curricular
- Highly Engaging
- No Locks Needed
- No Silly Envelopes to Stuff
- No Odd Shapes to Cut Out
Options for Use:
- Anticipatory Sets
- Unit Review
- Early Finishers
- Gallery Walk
- Stations
- Sub Plans
- Rewards
- Individual Work
- Partner Activities
- Extension Activities
Please note that the reading passage of this product overlaps with other products of mine on the same topic
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