Impress your students with an interactive Magna Carta Digital Escape Room with puzzles. The DIGITAL Escape Room is a winning combination of reading passages, codes and ciphers! An engaging NO-PREP digital activity with a twist of FUN that covers the Magna Carta, King John, King Henry III, barons.
The whole activity is housed on ONE website, making this a cinch to share and play! No outside links and no accounts or login required!
As students progress through the digital escape room, they will earn “keys” to determine the final 9-digit code. With 9 puzzles that vary in difficulty, this escape room is ideal for igniting critical thinking skills, while gaining some knowledge on the topic. Puzzles range from ciphers and color codes, to directional locks, elimination, drag and drop, and jigsaw puzzles. No prior knowledge needed.
Please test this link on a STUDENT DEVICE to ensure the site is not blocked by your district:
IF YOU GET A 404 ERROR THAT MEANS YOUR SCHOOL DISTRICT HAS BLOCKED THE WEBSITE. PLEASE REACH OUT TO YOUR TECH PERSON OR EMAIL YOUR DISTRICT WITH THE LINK ASKING FOR PERMISSION.
This is a self-checking activity with an “answer bank” for each challenge that offers immediate student feedback. The codes are set with “answer validation,” therefore, students cannot move on to the next challenge until they enter the code or solve the puzzle correctly. If you are using the activity for front loading and they have no prior knowledge, they will still be able to play. Students will use deductive reasoning as well as trial and error to figure out the correct answer. Please note: You will not be able to collect scores or data since this is a self-checking, view-only, digital activity.
All you need to do is send students the link, it’s THAT easy! This digital escape room has students working through NINE challenges, with mystery puzzles along the way. The puzzles progressively get more difficult. Some of the answers are NOT common knowledge, but don’t stress! There are only so many possible answer combinations, and some sort of “bank” is provided for every puzzle. If they get it wrong, they can just try a new code with a new answer. Example: In what year did George Washington accept an assignment to lead the Continental Army? Now, this may not be common knowledge but the “answer bank” has the following answers to choose from: 1745 or 1775. Should they get the code wrong, they can guess again. Therefore, the codes themselves are puzzles. (However, all the answers are revealed in the readings at some point). They’ll need to use deductive reasoning to determine which answer they need to change.
You need access to the internet and technology devices (Chromebooks, iPads, desktops or laptops). Google accounts are NOT needed! (no e-mail addresses required) This is a DIGITAL activity only and it is NOT editable.
- Teacher guide
- 9 Puzzle challenges
- 6 Reading passages
- 2 Pop up mystery puzzles
- Frequently asked questions
- Puzzle help and answer key
- Digital pop-up hints
- 5 Fill in the blank
- 8 Drag and drop
- 9 True or False
- 6 Unscramble the word
- 7 Multiple choice
- PIGPEN CIPHER
- CLICK AND BYE
- TEXT MESSAGE
- COLOR CODES
- DIRECTIONAL CODES
- DRAG AND DROP
- Immediate Student Feedback
- No Prep
- Saves You Time
- Critical Thinking
- Deductive Reasoning
- Reading Comprehension Checks
- Groups of 3-4
- Whole class
- Group Stations
- Sub Plans
- Unit Review
- Enrichment Activity
- Teamwork Activity
- Reward Activity
Please note: Should you love the first one and purchase a second, the “story line” is the same in every similar product in this product line, but all the puzzles and decoding are different! Remember, the focus here is on learning and reviewing the topic, not the story.
»»» Digital ESCAPE ROOMS: Click HERE
»»» Thinktivity™ Reading Passages : Click HERE
»»» Comprehension Challenge and CSI Spy Mystery: Click HERE
»»» Printable ESCAPE ROOMS: Click HERE
»»» Interactive Google Slides™: Click HERE
»»» Digital Secret Message Activities: Click HERE
»»» Color by Number – Text Marking: Click HERE
»»» Interactive Game Boards: Click HERE
»»» Scavenger Hunts: Click HERE
Copyright Information :
© Think Tank Teacher LLC. Please note – all material included in this resource belongs to Think Tank Teacher LLC. By purchasing, you have a license to use the material but you do not own the material. You may not upload any portion of this resource to the internet in any format, including school/personal websites or network drives unless the site is password protected and can only be accessed by students, not other teachers or anyone else on the internet.